I am a Technical Designer based out of Ontario Canada.
I create immersive experiences by leveraging iterative design principles, stylized 3D modelling, and efficient scripting techniques for quick prototyping.
I am currently studying rendering techniques, custom shaders, and visual effects, to enhance the aesthetics of my projects.
An exploration of shader techniques.
Using a handmade OpenGL C++ renderer I've been experimenting with noise, raymarching, matrix transformations, and other techniques to produce visual effects using mostly GLSL.