Zed Poirier

Design Scripting Lighting Modelling Shaders Visual Effects

I am a Technical Designer based out of Ontario Canada.

I create engaging and immersive experiences by using iterative design principles, low-detail 3D modelling, and efficient scripting techniques for quick prototyping.

I am currently studying rendering techniques, custom shaders, and visual effects, to enhance the aesthetics of my projects.


Flicker VR

Design Scripting Lighting Shaders

An assymetrical local multiplater VR game.

One player explores the haunted house to uncover its mysteries, while the other player haunts and stalks the intruder to its domain.

Dust Bowl Plinko

Design Scripting Modelling Visual Effects

A physics based plinko game clone where a tumbleweed travels across different lands by the power of the wind.

Created with Google Blocks, 3DS Max, and Unity. The tumbleweed was modelled in VR as an experiment.

Classic TV

Lighting Modelling Shaders Visual Effects

A fully interactable TV modelled in an exaggerated style.

Created with 3DS Max, Substance Painter, and Unity Shader Graph.