I am a Technical Designer based out of Ontario Canada.
I create engaging and immersive experiences by using iterative design principles, low-detail 3D modelling, and efficient scripting techniques for quick prototyping.
I am currently studying rendering techniques, custom shaders, and visual effects, to enhance the aesthetics of my projects.
A fully interactable TV modelled in an exaggerated style.
Created with 3DS Max, Substance Painter, and Unity Shader Graph.