I am a game development generalist at heart with a strong focus in technical art. The intersection space between art and code is my happy place and I am always excited to learn new technologies while solving complex visual problems.
I focus on creating immersive experiences by leveraging iterative design principles, stylized 3D modelling, and efficient scripting techniques for quick prototyping of core ideas.I am currently exploring complex rendering techniques, virtual reality design, and micro narrative games.
Please reach out via email (button below) and tell me all about the cool shaders in your latest project!
A VR Tetris clone in its full cylindrical glory.
This experiment was a proof of concept aimed at solving the complex problem of bringing the 2D classic into a fully immersive VR experience. Built with the Godot game engine, with a focus on minimal gesture based controls.
Download a build for SteamVR or Quest!
Heavy metal VR rhythm game.
Focused on a variety of visual effects to crank the metal up to 11! Highlighted here is an enemy destroy particle effect, a powerup shockwave, and a custom audio reactive skybox written in HLSL.
Available on Quest!
Get it on Steam Now!
A visual novel style project focused on Canadian politics with a comic book aesthetic.
Combined a variety of custom shaders and full screen effects to push the visual quality. Examples include a custom outline system, a page turn effect, and a custom character shader.
Play it on Steam Now!
Cozy, cute, and chill game made with Unity.
Created a variety of bespoke shaders and visual effects to enhance the enviroments of the game world.
Wishlist Seasonspree Here!
An exploration of shader techniques.
Using a handmade OpenGL C++ renderer I've been experimenting with noise, raymarching, matrix transformations, and other techniques to produce visual effects using mostly GLSL.
An assymetrical local multiplater VR game.
One player explores the haunted house to uncover its mysteries, while the other player haunts and stalks the intruder to its domain.
Download from Itch.io
A physics based plinko game clone where a tumbleweed travels across different lands by the power of the wind.
Created with Google Blocks, 3DS Max, and Unity. The tumbleweed was modelled in VR as an experiment.
Download from Itch.io